There are also two known good items, the Sheep Cannon and Dooty Launcher. They do not benefit you, but harm you in ways, such as losing Armor.Bad luck items are given to those who get 3 Poops in a row.(This includes the Flawless/Refined/Perfect weaponry) Custom weapons are said to be the best weapons you can get, with special attributes that can really up the ante.Gives x1.5 of the money invested in the Slot Machine. Rarely will offer two weapons: The Dooty Launcher and the Sheep Cannon. Unlocks a camouflage pattern in the Appearance sectionĪny trash that are useless in the game. Gives you x2 of the money and a Perfect weapon. Frequently gives Flawless weapons and onwards.īy far the rare prize, but also the best. Frequently gives Refined weapons and onwards.Ī random weapon with any level. Normal weapons are very common and upgraded weapons are very rare.Ī random weapon with any level. So far, the only known rewards are the following:Ī random weapon with any level. Its price still increases as you play, capping at $800. However, the Jackpot (SFH3 logo) no longer gives a cash reward, and the Special rare weapons obtained from 3 poops no longer exist. It's much the same as in the previous game, with similar icons and rewards. Price will vary from leveling up, and at level 50, the max price will be $3,000. It's also claimed that it has a higher chance of getting rare weapons/equipment. It's claimed to be cheaper than buying items or equipment directly from the shop. This can vary from money, to custom weapons, to bad-luck items. The Fiesta modifier will likely get a glow up some time soon to also randomize perks as well, but I've had enough headache with just implementing it as it is so, later.Īlso, the Fiesta modifier (and the XP penalty) won't work on Gun Game matches on purpose.The Slot Machine is basically what it sounds like: A machine that gives prizes according to the certain slots you attain. This Sanchez rebalance like I said, is mostly a sign of things to come regarding the stamina system that I still appreciate feedback on for future revisions. On the next revisions, I'd like to take a look at other bugs to fix before starting to tweak things. Other than that, it seems to function now. The Fiesta modifier wasn't too hard to implement, just annoying because the SWF file kept getting corrupted. But don't quite like it because of it's downsides that I was aware of and were pointed out as well. Since I didn't get much feedback on the idea of the shop being based on lowest to highest level in the team, I went forward with the idea. Fixed a bug where the XP multiplier went crazy when selecting the Fiesta modifier. Initial implementation of the Fiesta modifier. Revision 2 - The level range of weapons in the shop is now based on your weakest to strongest hero instead. Since I didn't get that much feedback on it, I decided not to touch it directly yet. These changes on Sanchez are meant as a sign of things to come to the stamina system. Her starting weapon is now a Normal Level 1 Intervention. Both her Energized perks have been replaced by Pickpocket and Muscle Memory, in order. Sanchez's appearance is now moderately randomized when summoning her. The tutorial on killstreaks now appears at the right time. Revision 1 - You can now skip the logo animations just like the cutscenes. These two revisions however, don't really touch on that system per say. As I mentioned on my first post, I planned to make a few changes and take on a few bugs the game has and asked for some feedback mostly on the stamina system.
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